As of episode 38 and onwards, there were some episodes which included spy/spies.These spies could either be part of the cast, guest, or both.From episodes 44 to 47, staff (of the landmark location involved in the game) voted for who they believed would be the overall winner of the games and became supporters of that member/team.Teams were decided by the winner of the race mission, who received the first Running Ball, and the two teams then competed for more Running Balls throughout missions spread over two days (two episodes).The format of the show moves away from the "race mission others", to "one continuous race missions" The MCs and guests were locked in a landmark during closed hours and were required to leave before opening hours.In the first episode, they were divided into two teams and raced to find the codes hidden within the landmark that were required to unlock the main doors.The race would officially begin after the first mission ends.The winner of the first mission would be given an advantage to his/her team in the race.
Through a series of missions, the Running Man members were divided into teams and/or individually earned Running Balls.
The format for the missions in episodes 26 to 43 were: If there were many members with no Running Balls, they were automatically punished and no lottery was conducted.
Additionally, if the members succeeded in the One Chance mission, they were all relieved of the punishment regardless of how many Running Balls each of them possessed.
Viewers could vote on the official Running Man homepage on who they believed would be the winning team, and a lucky audience who guessed correctly was allowed to have his/her name included in the donation.
Episodes 6 to 10, a consistent game format was used where both teams competed to obtain the most Running Man Balls (shortened to Running Balls in future episodes).